![]() ![]() Champions now also level up, with access to traits that allow them to buff attacks, heal, perform magical attacks, and so forth. You always get to choose between two such heroes with differing skill sets, so you are guaranteed to come away with a follower that fits into your style of play. Now you score fame points for each successful expedition, which then results in attracting a champion to your service. Those random adventures where you clear out monster lairs and help strangers now serve a purpose beyond simply providing gold and loot. Building your kingdom has a more realistic progression, starting with quests. What's more, all of the changes work together to improve matches across the board. It's only after you've gotten a good dozen or more hours in that you can sit back and take stock of just how much this new game ups the ante on its predecessor.Ĭore empire-building gameplay still relies on the great 'Tolkien Does Civilization' concept that powered Fallen Enchantress. It has evolved in some fairly significant ways, but these aren't the sorts of improvements that slap you in the face-these are the sorts of improvements that creep up on you and increase your level of satisfaction with the game over many hours of play. The gameplay doesn't wander far from the template established in Elemental and firmed up in Fallen Enchantress. You can also crank out small-scale numbers of troops (they sort of sit in the middle ground between parties of adventurers and armies) and conquer enemy strongholds through battles on tactical chesslike maps. You push the boundaries of your land by founding new settlements and erecting new buildings fueled by research from a hefty trio of tech trees. Creating your kingdom is done through both peaceful and militaristic endeavors. You're still out to build an empire, throwing down the cities and outposts needed to lay claim to wilderness that includes both resource points (the usual metal, food, and the like) and magical shards that increase spellcasting power. The game utilizes stock-standard 4X mechanics ported to a fantasy setting. ![]() With all that said, don't expect to see a total reinvention of the wheel. What started with 2012's surprisingly strong Fallen Enchantress has been continued with Fallen Enchantress: Legendary Heroes, a follow-up that refines just about every aspect of its predecessor to create an impressive 4X strategy game.īattles have much more tactical depth now, thanks to changes to factions, weapons, and map design. Second came the news that these expansions were actually very good. First came the generous announcement of two stand-alone expansions that would be given away to buyers of the original Elemental. The developer has been making amends, however. The 2010 turn-based fantasy game from Stardock came with a lot of expectations, most of which were soundly dashed due to a tremendous number of design flaws and bugs. Elemental: War of Magic seems a long time ago.
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